
Slightly reduced resolution of cascaded shadows and shadows from light sources.The presets for the "Vehicle Light Quality" option have been reconfigured.Slightly increased the distance of pedestrians and vehicles for the "Simulation Scale" option.Reduced the resolution of cubic and planar reflections for the "Car Reflections" option.All presets for "Shadow Quality" option have been reconfigured.Improved quality of FXAA+ anti-aliasingĭelete old exefs patch folder before updating mod! Folder name was changed and patch itself updated.Increased pedestrians density for all presets option "Simulation Scale".
Showing blood from killed pedestrians fixed. For example, low-quality HLOD buildings will now display less closely For all presets the "Graphics Quality" option. Increased drawing range of large objects. Slightly reduced resolution of cascaded shadows. Anisotropic texture filtering reduced from 4x to 2x. Filtering of Specular and Normal Map textures changed from linear to anisotropic. Increased car density for all presets of the "Simulation Scale" option. This slightly degraded the quality of SSAO with TAA anti-aliasing, but increased performance. SSAO now uses Compute Shader instead of Pixel Shader. Slightly increased sun / moon light intensity. Adjusted by the option "Distance Scaling". Slightly increased drawing range of small objects. In the Switch version, it was slightly higher than the standard. Be sure to delete the old "pakchunk0-Switch_1_p.pak" file when upgrading and old exefs patch. Slightly increased the intensity of moon / sun light. Slightly reduced draw distance of large objects for all presets of the "Graphics Quality" option. Increased draw distance of vehicles for all presets of the "Simulation Scale" option. Slightly reduced the density of cars for all presets of the "Simulation Scale" option. It was a mistake to set anisotropic in previos update, it affected performance.
Filtering of NormalMap and Specular textures returned to linear.Reduced flickering when using TAA anti-aliasing.Slightly reduced Depth Bias of shadows from lights.Reduced the resolution of shadows from light sources, but increased the Resolution Scale.